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I could even try to retexture or create a new flag (i' m not an graphic artist, but i will do my best).
IMPERIAL GLORY UNLOCK ALL NATIONS HOW TO
I will need to know your future mod time frame in the Grand Campaign mode.Ĭhanging the starting and closing year of the Grand Campaign mode is very easy (i could tell you how to do this or i could do this myself).įor creating new or editing existing flags i must know how many faction there will be available in your mod (playable and not). I will be away for a while (Church + fuel for my car, etc). Note: 1.5 build "xxxx" is 1.6 version -> i have only the basic 1.5. Important: Mod Manager 1.5 is needed to enable any mod pack.įirst and most important question: what would you like to modify first and what ETW version do you have? Related to many tables like units_tables, units_land_stats, etc (Pack File Manager 1.13 + editing unit models, etc). Related to startpos.esf, models.pack, etc (ESF Editor + graphic editor + Pack File Manager 1.13).Īd3. Related to startpos.esf (ESF editor needed).Īd2. This mod will possibly feature the followingģ.) A set of new units for various factions. Retrieved October 22, 2018.This is my first mod. Computer Gaming World (Ziff Davis) (254): 72.
IMPERIAL GLORY UNLOCK ALL NATIONS PC
↑ 2.0 2.1 "Imperial Glory for PC Reviews".This is still an enjoyable game, though, so long as you're willing to overlook the flaws." This means that your men basically turn into mindless automatons, and not very smart ones, either" and rounded off the review with " shows a lot of untapped promise and potential, but it also possesses raw edges and missed opportunities. GameSpot reported that the "system's biggest problem is that it doesn't model morale. Imperial Glory received "average" reviews according to the review aggregation website Metacritic. Trade routes can be set up as well, either to trade with other nations or establish internal commerce. Effort applied to research leads to the development of new types of units to be recruited and different buildings that may be built.
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Many different kinds of buildings can be constructed, which can be fortified, and which give certain advantages to the player, including providing a basis for recruitment of units. The game offers a variety of unit formations, enabling players to engage in combat operations with greater efficiency.Īside from fighting, players may engage in diplomacy, including several alliance options. Hence, the tactics have to be adjusted to this new setting.
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The main weapon of the infantry is the musket, which lowers the opportunity to involve soldiers in hand-to-hand combat (players may order them to commence a bayonet charge). Each can command a certain number of units and be promoted to a higher rank by winning encounters with enemy units.ĭuring naval battles, players can engage the enemy with various ships: sloops, frigates or ships of the line. Commanders bear the ranks of captain, colonel, general or field marshal. In the campaign phase of the game, units are moved around the map by assigning them to a commander. Cavalry consists of dragoons, hussars, lancers and an elite cavalry type (such as Life Guards for Britain), and it is possible to find such contemporary pieces of artillery as six-pounder cannons and howitzers. Infantry in Imperial Glory are represented as militia, line infantry, light infantry, grenadiers, riflemen and the player's country's elite force (e.g. The principal units are infantry, cavalry, artillery. By seizing appropriate provinces, a player may deploy other units, such as Arabian camel cavalry.
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The basic units available to the player are the same, regardless of the nation the player controls, namely, infantry, cavalry and artillery.
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